Sept. 10th, 2015: Recipient of the ARCS Foundation Scholar Award, University of Colorado Boulder, 2015
Come check out my talk, “When Technology Gets in the Way…Wear It!”, at Grace Hopper 2015! http://schedule.gracehopper.org/session/hci-presentations/
July 27th, 2015: Press release came out on our attempt at inventing! 🙂 http://www.colorado.edu/news/releases/2015/07/27/gaugewear-inc-commercialize-wearable-technology-prototype
The droplets live! 100 of them are up and running 🙂 @Correlllab
Like To Flirt At The Office Water Cooler? A Microsoft Intern Built A Water Cooler That Flirts Back
Some of the projects Microsoft interns create are hilarious.
There’s one particular project, from intern Halley Profita, that really caught our eye. Profita is earning her Ph.D. at the University of Colorado Boulder by creating clothes with computer sensors. Your T-shirt might one day monitor your health condition, if Profita has her way.
As cool as that sounds, her summer internship at Microsoft was even cooler because it involved an actual water cooler.
She spent the summer turning ordinary objects into interactive games and placed them in renovated buildings around the Microsoft campus. Using a Kinect sensor, she built a water cooler that flirts with you.
Stare into its bubbly eyes and it stares back.
Microsoft sent us a picture.
Intern built a water cool that stares into your eyes
My internship experience at Microsoft Research. Enjoy!
Breathing Life into the Workspace
Halley Profita’s Ph.D. work at the University of Colorado Boulder is oriented around human-computer interaction (HCI) for health/assistive applications. She has a special interest in smart fabrics that use distributed computation to explore novel sensing and interface designs in garments. When it came to her summer project at Microsoft Research Redmond, though, program manager Donald Brinkman of Microsoft Research Connections challenged Profita with a unique opportunity that also used her Master of Industrial Design degree from the Georgia Institute of Technology.
The opportunity? To design interactive games and installations for the newly renovated Buildings 5 and 6 on the Microsoft campus.
“The goal was to breathe life into the workspace,” Profita explains. “We wanted to explore ways of integrating technology further into the workplace in order to promote company culture and encourage interconnectedness and general well-being. This meant addressing multiple factors such as HCI design, maintenance of personal health, gaming and engagement elements, workplace and life-space balance and support, and intellectual imagination.”
Profita used in-house technology, such as Kinect and .NET Gadgeteer, to create engaging, interactive installations for the buildings that complemented the office environment while offering an added health component. The result? A water cooler that flirts to garner increased usage and a wall unit that teaches calming tai chi moves.
Meanwhile, her own work environment at the lab has been a highlight of the summer.
“Microsoft Research is a place where interns are encouraged to explore far-reaching questions and apply out-of-the-box problem solving,” she says. “It’s been an invaluable experience. I’ve been able to interact and learn from experts in the HCI field, meet people from various product groups, and learn about the full gamut of initiatives at Microsoft. The opportunity to leverage my creative background to address pertinent research issues has strengthened my desire to pursue a research career.”
My lab is featured on Wired!!
Halley Profita wins first prizes at the ISWC design exhibition
Halley Profita wins “Best in Show” (first prize) and “Best in Most Inclusive and Usable Design” for our work “Flutter”. Flutter is a T-shirt that embeds a network of microphones into a shirt to detect the direction of sounds and display them via vibrating winglets on the shirt’s surface. Each microphone locally performs a Fast-Fourier-Transform (FFT) to determine frequencies and their amplitude of incoming sounds. These information are then shared between microphones to detect the position of the strongest sample.
Halley Profita with “Flutter” receiving 1st price in two categories at the ISWC Design Competition.
Enjoy an extra day of networking and learning at Smart Fabrics 2012!
It’s time to roll up your sleeves (and possibly create some new ones) during our hands-on pre-conference workshop on Tuesday, April 17!
Learn more about creating your very own smart fabric prototype garment using the Electronic Textile Interface Swatch Book.
Electronic Textile Interface Swatch Book Workshop
9:00 am – 5:00 pm
The goal of this workshop is to generate discourse and collect feedback about how textile interfaces, a sub domain of the broader “e-textile” domain, can be integrated into pedagogical practice across variable fields, institutions, and communities. The workshop will include concept ideation and prototyping. Fabrication skills are encouraged and technicians and experts will be on hand to support your activities.
– Introduction to swatch book Recap of physics of soft circuits
– Design session Sketching & Ideation
– Discussion about opportunities
– Meeting with coders
– Wrap Up Discussion
Workshop participants will be asked to complete a short demographics survey. We will also conduct a brief group discussion that will be video-recorded after having completed the workshop. During the course of this workshop you may be asked to use skills that you feel comfortable using depending on your background. If you feel comfortable sewing you make be asked to sew. If you feel comfortable screen-printing you might be asked to screen print, etc. Along with the opening and closing surveys you complete on the day of the workshop you will be emailed a follow up survey within 4 months of the workshop.
During this workshop you will be asked to work in a group of 4-6 and, using a tool known as the Electronic Textile Interface Swatch Book that was developed at Georgia Tech, to inspire and help design a soft circuit prototype using electronic textiles. More details will be revealed about the Swatch Book at the workshop. At the workshop you will be introduced to the swatch book, how it works, and it’s practical use.
Clint Zeagler, Instructor/Researcher, School of Industrial Design, Georgia Tech
Scott G. Pobiner, DDes, Assistant Professor – School of Design Strategies, Parsons The New School for Design
Thad Starner, Associate Professor, School of Interactive Computing, Georgia Tech
Scott Gilliland, School of Interactive Computing, Georgia Tech
Halley Profita, Computer Science Doctoral Candidate, University of Colorado – Boulder
Stephen Audym, School of Industrial Design MID Candidate, Georgia Tech
The Electronic Textile Swatchbook Workshop Series – Georgia Tech & Parsons 2011
So I guess it all starts here, though, this post is a little late in the game. Do pardon and Enjoy!
Halley Profita Wins Second Place in ISWC Design Competition
The project, “Talk to the Hand” by Halley Profita and Scott Gilliland was awarded 2nd Overall, and 2nd Concept in the ISWC (International Symposium on Wearable Computers) Design Competition, June 12-15, 2011 in San Francisco. Co-located with Pervasive conference.